DON’T BE A MENACE FIGHTERS

Beginner's guide

How to play Don’t Be a Menace Fighters

Don’t Be a Menace Fighters is a free 2D fighting game that runs in your browser. Pick one of 24 characters from Don’t Be a Menace to South Central While Drinking Your Juice in the Hood, choose an assist partner and a stage, then win two rounds before your opponent does. You don't need an account, it works with a keyboard, gamepad or touch screen, and you play directly in your browser. A download is not offered.

On this page: Game modes · 2v2 tag team · Rounds and meter · Attacking and defending · Combos · Signature moves · Supers, Ultras and finishers · Throwables · Sidekicks · Comebacks · Tips

Game modes

Arcade
Fight up a ladder of opponents from the block. The CPU gets tougher as you climb, and the last fight is the boss of the block. Play it 1 vs 1 or as a 2 vs 2 tag team.
VS CPU
A single fight against the computer, 1 vs 1 or 2 vs 2. You pick both sides and the stage. CPU difficulty is set in Settings.
Versus
Two players on one computer, sharing a keyboard or using two gamepads, 1 vs 1 or 2 vs 2.
Online
Press Find Online Match to be paired with anyone else searching at that moment. There is no sign-in. You can also host a private room and share its four-letter code with a friend. The game connects players directly when it can, and uses a secure relay when a network blocks direct connections. If your opponent quits or drops mid-fight, you win by forfeit.
Training
Practice against a dummy with a full meter that refills. Use Try Ultra to watch your fighter's Ultra, and Change Fighters to switch characters without losing your stage or training settings.
Story
Story mode is coming soon: chapters with their own cutscenes that lead straight into each fight.
CPU Showcase
Watch the computer fight itself, which is a good way to see each character's moves. It has its own row on the main menu.

2v2 tag team

Arcade, VS CPU and Versus can be played as a 2 vs 2 tag team on one device. Each side picks two fighters. Press the assist button in neutral to tag your partner in, and they run in from your side of the screen while the other fighter runs off. Every fighter has their own health bar. The fighter on the bench slowly recovers some of the damage they took, shown in dark red. When a fighter is knocked out, their partner comes in automatically, and the last team standing wins. In 2v2, your Ultra helper is your teammate. Tag team is local only, so online matches are always 1 vs 1.

Rounds, health and meter

Each match is best of three rounds, and each round lasts 99 seconds. Both fighters start every round with 1,150 health. If time runs out, the fighter with more health left wins the round.

The meter under your health bar holds up to three bars. You start each round with one bar, and meter carried over from the last round stays. Meter fills twice as fast as in a classic fighting game: you earn it by attacking, blocking, taking damage and taunting. Spend it on Supers, Ultras and comeback moves.

Attacking and defending

Combos

When an attack connects, you can cancel it straight into another move to build a combo. Each move can be used once per chain, so mix light and heavy attacks. Beginners can use the auto-combo: after a hit lands, keep tapping light punch and the chain climbs automatically from light punch to light kick, heavy punch, heavy kick and your Special. With a full bar, it finishes with Super 1.

For air combos, land a launcher and hold up to super jump after your opponent, then chain your jumping attacks. You can also super jump at any time by tapping down and then up. Long combos make the opponent bounce off the floor and walls, which can extend the damage.

Land two combos of four hits or more in a row and your fighter goes On Fire: for about ten seconds, every hit deals 10% more damage.

Signature moves

Every fighter has a signature move of their own: press toward your opponent and heavy kick. They are all different. Some parry a punch and counter, some stomp low, some build meter and some call in the crew. Others are overheads, pulls, armored charges, dashes, shoves and crew call-ins. Each fighter's signature is listed on the fighters page and in the in-game move list.

Supers, Ultras and finishers

Each fighter has two Supers, and each costs one bar of meter. Supers are multi-hit moves themed on the character, each themed on the character. A few Supers can even hit an opponent who is lying on the ground, once per combo.

The Ultra is each fighter's cinematic finishing move. Press both Super buttons together (LT + RT on Xbox, L2 + R2 on PlayStation, T + Y on the keyboard). You start every match with two free Ultras. After you have used them, an Ultra costs a full three bars. A pulsing blue prompt beside your meter shows when an Ultra is ready.

When you win the match, your opponent gets back up dazed, and the screen calls for a FINISH 'EM finisher. Press both Super buttons together within about four seconds, and your fighter plays a short intro with a line from the film, then finishes them with their Ultra. It's optional, and any hit also ends the match.

Throwables

Every fighter carries a throwable item, such as Ashtray's juice bottle or Doo Rag's water pistol. Press the Special button to throw it. You get four throws per round, the counter under your meter shows how many are left, and it refills at the start of the next round. Fighters whose original Special is a close-range attack use it with down + Special.

Sidekicks

After you lock your fighter you pick an assist partner from the same grid: any other fighter. Press the assist button and they run in with their own attack, then need a short rest before you can call them again. Each partner plays differently. See every fighter on the fighters page.

Comeback tools

Crossover
While you are blocking, press the assist button with at least half a bar of meter. Your partner jumps in front of you, knocks the attacker back with an unblockable hit and gets you out of the pressure.
Combo breaker
If you block the third move of an opponent's chain, the chain breaks and you earn meter.
Combo escape
Once per round, while you are being hit, press the assist button with a full bar to escape the combo.

Tips for new players

Ready? See the full controls, read about all 24 fighters, or start playing.